<scene>
	<env textures=".\res\textures\" geometry=".\res\geometry\"></env>
	<device id="0" device="1" xres="1024" yres="768" windowed="true" specular="true"></device>
	<inputdevice id="0" name="Mouse" type="mouse"></inputdevice>
	<inputhandler id="0" device="0">
		<op action="mousex" axis="y" op="rot" step="0.01"></op>
		<op action="mousey" axis="x" op="rot" step="0.01"></op>
	</inputhandler>
	<camera id="0" fovh="60" fovw="40" znear="0.1" zfar="100">
		<eye x="-9" y="2" z="2"></eye>
	</camera>
	<camera id="1" fovh="60" fovw="40" znear="0.1" zfar="100">
		<eye x="6" y="2" z="-2"></eye>
	</camera>
	<light id="0" type="point" x="-10" y="10" z="-15">
		<ambient r="1.0" g="1.0" b="1.0" a="0"></ambient>
		<diffuse r="1.0" g="1.0" b="1.0" a="0"></diffuse>
		<specular r="1.0" g="1.0" b="1.0" a="0"></specular>
		<attenuation linear="0.15"></attenuation>
	</light>
	<light id="1" type="point" x="-10" y="10" z="15">
		<ambient r="1.0" g="1.0" b="1.0" a="0"></ambient>
		<diffuse r="1.0" g="1.0" b="1.0" a="0"></diffuse>
		<specular r="1.0" g="1.0" b="1.0" a="0"></specular>
		<attenuation linear="0.15"></attenuation>
	</light>
	<material id="0">
		<ambient r="0.5" g="0" b="0" a="0.5"></ambient>
		<diffuse r="1.0" g="0" b="0" a="0.5"></diffuse>
		<specular r="1.0" g="1.0" b="1.0" a="0.5" power="10"></specular>
		<emissive r="0" g="0" b="0" a="0"></emissive>
	</material>
	<material id="1">
		<ambient r="0.0" g="0" b="0.5" a="0.5"></ambient>
		<diffuse r="0.0" g="0" b="1.0" a="0.5"></diffuse>
		<specular r="1.0" g="1.0" b="1.0" a="0.5" power="10"></specular>
		<emissive r="0" g="0" b="0" a="0"></emissive>
	</material>
	<material id="2">
		<ambient r="0.3" g="0.3" b="0.0" a="0.5"></ambient>
		<diffuse r="0.6" g="0.4" b="0.0" a="0.5"></diffuse>
		<specular r="1.0" g="1.0" b="1.0" a="0.5" power="10"></specular>
		<emissive r="0" g="0" b="0" a="0"></emissive>
	</material>
	<scenegraph id="0">
		<rotate axis="y" rad="1.64">
			<geometry file="monkey.x" material="2"></geometry>
		</rotate>
		<translate x="-4" y="1" z="0">
			<geometry primitive="teapot" material="0" transparent="true"></geometry>
		</translate>
		<translate x="3" y="1" z="-1">
			<geometry primitive="cube" transparent="true" material="1"></geometry>
		</translate>
		<inputhandler id="0">
			<camera id="0"></camera>
			<camera id="1"></camera>
		</inputhandler>
	</scenegraph>
	<renderpass scenegraph="0">
		<sortby type="blended"></sortby>
		<sortby type="z-order"></sortby>
	</renderpass>
	<view id="0" scenegraph="0" camera="0" device="0" x="0" y="0" width="0.5" height="1.0"></view>
	<view id="1" scenegraph="0" camera="1" device="0" x="0.5" y="0" width="0.5" height="1.0"></view>
</scene>
